Super Dungeon: Conquest is a Fantasy skirmish system designed for your Super Dungeon miniatures. Conquest provides us with a game system that veterans and purchasers of Masterclass can use their existing collections to play, while allowing us to push the boundaries of Masterclass with new miniature designs and concepts that aren't restricted to the board game. We can also explore more of the world of Crystalia through new stories and new ways to play.
Conquest features a living rulebook that will expand and be updated with your feedback and the introduction of new Conquest miniatures. You can download the current rulebook from the link below.
Download the Super Dungeon: Conquest Rulebook
Or check out our page Conquest Mode with links to make it easier, but remember being a living rule set check their version number for the newest information.
Over time, both the miniature range and the rules will grow to include new units, scenarios, equipment, abilities, spell lists, campaign rules, and even ways to create your own unique Heroes!
To make it as easy as possible to start playing Super Dungeon: Conquest we have created two starters that include all of the Super Dungeon miniatures you need to begin collecting and building your Conquest mercenary company.
Super Dungeon: Conquest Starters
- Individual Expanisions
- The Amethyst House Von Drakk Starter
- Individual Expansions