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Orcs are shock troops of the Dark Consul; hardy, brutish, and only crudely intelligent. They’re also a mystery. The orcs in the Dark Realm have a culture that’s way too sophisticated for how simple they are. They believe their gods reward valorous and brave deeds and that these gods selected the hereditary chieftains to lead the various tribes to glory in battle. The chiefs pledge service to various demon lords, whom they say are the gods’ children, but none of their skalds’ songs connect the demons and the gods. The orcs living in the Frostbyte Reach are smarter, less aggressive (though they’re still really aggressive), but keep most of the culture. They claim that their race was lured to the Dark Realm by the demons, who clouded their minds, changed their legends, and corrupted their beliefs to enslave the orcs. No one knows the truth, of course, but stranger things have happened.

Classic Stats

Monster Platform: Start

Arcade Stats

  • TBD


Classic Mode

Ravagers start straight out of the gate super tough. The Skull Stone is a single spawning point which spawns six, two wound monsters. None of them have armor, but that is a lot of beef to chew through. Fortunately, the lack of armor makes them especially vulnerable to critical hits which can destroy a Ravager instantly. Unfortunately, that normally means you need to get close. Which is bad with the Skull Stone.

The Skull Stone possesses the ability Brutality Aura which makes all models, friendly or enemy, within two squares gain +1W STR. This makes for a melee blender of epic proportions!

The Ravagers are experts at carnage. Since many of their buffs affect both friendly and enemy models you can expect the wounds to fly!

Arcade Mode

[insert tips for play]

Available Through

Frostbyte Ravagers Warband