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Strange and reclusive, Lords of the Crabs haunt the misty coastlines of Crystalia like specters. Intensely private, they live in craggy crevices where the ocean waves crash upon the cliffs. Able to form a bizarre communion with crustaceans and other oceanic life, these druids only answer the call of their elvish kin when forced, or when their territory is threatened.

Stats

Gameplay

The Lord of Crabs is the mysterious druid who rules the soggy flats of these ocean hideaways. With both Knockdown and immunity to knockdown, they can pack a wallop and really set up heroes for a pinching party. Years of living on rocky shorelines grants these nimble elves Surefoot, taking full advantage of fallen heroes with Pile-On granting an addition blue STR dice to attacks against models that are knocked down.
What is the most interesting of her abilities is how she works with her crabby minions. Twisting Sands is an aura ability that grants Burrow to all crabs nearby. This will allow your scuttling minions to move under walls as if they were not there. Scuttling Menace will allow an additional crab to spawn adjacent to the Lord of Crabs, making sure to keep more handy friends within reach. Pick Them Clean takes advantage of your numbers, pulling up to 3 Skull Points of crabs from anywhere in the dungeon adjacent to a target Hero.

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