
"Rawr! Rawr! Raaaawr!" The call of an enraged Kinoshroom is not very terrifying. In truth, even when working for the Dark Consul, Kinoshroom are poor at being bad guys. Nonetheless, when swayed to villainy, Kinoshroom are tenacious and frustrating, their spongy exterior repelling blades and throwing Heroes backwards.
Stats
- Type: Kinoko Minion
- Crystal Affinity: Emerald
- Abilities: Soporific, Spongy
- Unique Actions: Bounce, Bump
- Movement Points: 6
- Action Points: 1
- Strength: 3B (Melee Attack, Range 1)
- Armor: 0W (Defense)
- Willpower: 1B
- Dexterity: 2B
- Hearts: 1
- Skull Points: 1
- Monster Platform: 8 Bit
- Spawning Point: Fungal Growth
Gameplay
A STR of 3 blue is pretty standard for lesser minions. It keeps them at even odds for most Hero's defense in the early game but relies on the Mighty Monster chart later in the game. A big goose egg (zero) for ARM makes them ready to die easily as well.
However, it's in their abilities that these little mushroom warriors shine. Spongy makes it so anytime you make an offensive action against the Kinoshroom you are pushed one square away. Forcing Heroes to gobble up movement if they want to stay in range. Follow that up with Soporific which triggers when you destroy the kinoshroom, inflicting the Hero with the status effect Slow, reducing their movement to half.
Next we hit the support action Bounce which is a simple action that lets the Kinoshroom push a Hero one square. It may not seem like a lot but it requires no roll. When you combine all the abilities amongst a horde of mushrooms, your Heroes are getting bounced around, moved out of position, and then suffering Slow, reducing their ability to get where they need to go.