While safety features were built into the original design of Grim Oculi to prevent “accidental” laser shootings of passers by, pets, and anthills; tinkerers soon figured out how to disable these protocols. This quickly led to gnomish families creating Grim Networks around their homes to antagonize and settle disputes with neighbors.
While domestic Grim Oculi’s lasers only caused the equivalent of mild sunburns, outcast Dunces soon upgraded the lens and crystal array to inflict actual harm. This led to the prohibition of Grim Oculi in all the Clockwork Cove. So stay fast on your feet, and watch out for the searing beams of the watchful eye… as it might be the last thing you see.
Explore Stats

- Type: Construct Minion
- Crystal Affinity: Ruby
- Abilities: Steady, The Eye Is Open
- Unique Actions: Why Was I Built to Feel Loneliness?
- Movement Points: 0
- Action Points: 1
- Strength: 0W
- Armor: 2W (Defense)
- Willpower: 2B 1R (Magic: 8)
- Dexterity: 0W
- Hearts: 2
- Skull Points:2
- Monster Platform: 16-bit
Arcade Stats
- Type: Construct Minion
- Crystal Affinity: Ruby
- Abilities: Steady, The Eye Is Open
- Unique Actions: None
- Movement Points: 0
- Action Points: 1
- Strength: 4W
- Armor: 2W(Defense)
- Range: 10
- Hearts: 2
Gameplay
Explore Mode
Need another reason to avoid digging through dungeons tinkered with by the guild? We give you the Grim Oculus. Wanderers beware!
Moving through a room with a Grim Oculus puts you at risk of catching its gaze and The Eye Is Open. Any movement within range has a chance to trigger an automatic ranged attack, leaving nothing more than the scorch marks of well intentioned adventurers and the occasional smoking boot.
Arcade Mode
[Insert Tips for Play]
Available Through