The forest spirit Goro has always been a mercurial and fickle creature. Even in times of peace, Goro has relished challenging mortals with puzzles, tricks, and cunning traps. That these tests and pranks occasionally turn deadly is of no concern to Goro. Whispered to be nearly as old as the Deeproot Tree itself, it is likely that Goro does not even truly comprehend mortality.
Explore Stats
- Type: Faerie Dungeon Boss
- Crystal Affinity: Ruby, Citrine
- Abilities: Immune: Knockdown, Immune: Bane, Mob, Feed Me, Fly
- Unique Actions: Wind Spirit, Devour, Biting Gale, Meddlesome Giri
- Movement Points: 4
- Action Points: 4
- Strength: 1W 3B 1G (Melee: 2)
- Armour: 3R (Defense)
- Willpower: 3R
- Dexterity: 3B
- Hearts: 8
- Skull Points: 4
- Monster Platform: Super
Boss Spawn
Wind Spirit: All Elite and Minion Monsters gain the ability Fly.
Timeout
Giri Swarm: Spawn six Giri within two squares of Goro.
Arcade Stats
- Type: Faerie Dungeon Boss
- Crystal Affinity: Ruby, Citrine
- Abilities: Immune: Knockdown, Immune: Bane, Feed Me, Fly
- Signature Action:Devour
- Unique Actions:Meddlesome Giri
- Movement Points:8
- Action Points:4
- Strength:4W
- Armour:3W
- Range:3
- Hearts:12
Gameplay
Explore Mode
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Arcade Mode
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