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In lucha libre El Falcon is known for his incredible aerial work. The rush of those few precious seconds as he leaps off the top rope are exhilarating, and there is always a brief moment where he closes his eyes and pretends he is flying. Playing as the Celestial Herald isn't really flying, but El Falcon loves the increased movement and versatility it brings, as well as those super cool wings!

Stats

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Gameplay

Stats: 

The El Falcon is a reprint of Celestial Herald from the Von Drakk Manor has average offense of 3B DEX and high defense of 2R WILL. He can defend using ARM, but it is extremely low at 1B ARM. El Falcon has above average movement of 7, but is considered high mobility due to having permanent Fly. He is also immune to Knockdown

Abilities: 

Divine Arrow deals missile Lance 8 AOE. Due to her high mobility, El Falcon will often be able to gain optimal position before using Divine Arrow.  

Heart Seeker increases El Falcon's offense to 5B DEX (3.34 avg/10 max), range to 8, and grants Hookshot. This allows El Falcon to Blast his target from safety as he does not need to enter Line of Sight. This action does give him access to a large number of Blue dice so consider using it when the heroes need increased chance to roll Hearts.  

Potion:

Halo Extract is an emergency potion that grants the user a large Aura 3 1W ARM buff. It is noticeably weak for El Falcon as he defends with WILL so will generally be better for his allies unless no one in the party defends using ARM. Consider using Halo Extract with a large model hero as it increases the coverage from 49 squares to 60 squares. Remember potions may not be used to interrupt a roll, but Halo Extract may be used after an attack roll and before a defense roll. Halo Extract may not be used multiple times to gain increased effect, but using it on different heroes can extend its range. Note that since this is an Aura buff, it will last until the hero's next activation so it may be advantageous to use it on a hero that just activated and/or is not planned to activate the following Hero turn so the Hero's can gain benefit from it for two Consul turns.  

Strategy: 

El Falcon is a high mobility AOE/Blaster/Support missile DEX/WILL hybrid hero. El Falcon can struggle to wound enemies until he increases his offense, but his high mobility paired with Fly generally allows him to pick his targets and use the terrain to his advantage. At times, it may be best to move straight for objectives and pick off low defense targets along the way, such as spawn points. Fly can take some time to get used to as El Falcon cannot use structures or other heroes to block line of sight against ranged attacks and is dependent on walls to hide behind. At the same time, some tiles give him significant advantage as he can end his movement above a Structure or Chasm that can make it very difficult for monsters to reach her in melee without spending a significant amount of movement. Note that although he treats Difficult Terrain, chasms, and structures as open squares, he is not immune to Lava or other similar tile effects not explicitly listed as open squares by Fly.  

El Falcon will typically use Divine Arrow for AOE and Heart Seeker to hit high defense targets. He should take full advantage of Fly during his movement. Halo Extract should be used defensively to increase the party's defenses and may be best to use on a hero that already activated to extend the length of the buff.  

Equipment/Buffs: 

El Falcon increases his offense with DEX and his defense with WILL. His base ARM, even with Halo Extract, is so low that it is generally never worth giving his ARM equipment. He will typically never need STR.  

Prioritize increasing his offense as he will struggle to wound monsters unless using Heart Seeker and Divine Arrow will not be effective as AOE if he cannot hit. Once he has sufficient offense, consider giving him status effects as his high mobility will often allow him to get in position to debuff key targets. Consider prioritizing Red DEX for El Falcon as he cannot replenish potions on him own.  

Due to his high mobility and high defense, he may not need WILL to increase his defense until your WILL heroes have sufficient equipment.  

Limitations: 

El Falcon suffers from low offense and can struggle to have an impact on the board until his offense is increased, but being reliant on DEX, he is reliant on RNG to improve his offense. By also making herm reliant on WILL, which will often be contested by party members, he may struggle to accrue equipment to make him effective. Even with increased defense, since he is not a Tank, the Consul may just ignore him due to her low offense. His high mobility is situational and can be valuable on difficult tiles and for accomplishing certain objectives like Arcade Plots or can have little impact on completely open tiles. His potion, despite covering a large area, does not benefit himself, and is relatively weak in terms of providing Support.  

Party: 

El Falcon can fill the DEX ranged AOE/Blaster role for a party, but will generally struggle until he increases his offense. He can work well in a party that does not have WILL heroes as it frees up WILL equipment for him to use for defense. His Halo Extract works best with heroes that defend using ARM and stick relatively close together to stay within the Aura 3 effect.  

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