Sacred guardians of the Deeproot Tree, druids are fierce defenders of their revered realm. Powerful wielders of magic, and masters of both natural poisons and the healing arts, druids are cunning adversaries. Many can even assume animal forms when doing battle. Often when all else has failed, animal rage can overcome.
[This Hero is not yet released and subject to change]
Stats
- Type: Half-Elf Hero
- Crystal Affinity: Ruby, Citrine
- Abilities: Poison, Immune: Poison, Shapeshift: Angry Bear
- Unique Actions: Stranglethorn, Briar Armor
- Potions: Nourishing Berries
- Movement Points: 7
- Action Points: 3
- Strength: 3B (Melee: 1)
- Armor: 1B 1R (Defense)
- Willpower: 3B (Magic: 6)
- Dexterity: 1B 1R
- Hearts: 5
- Potion Quantity: 1
Gameplay
Druid FK vs SD:E 2.0: There are no changes to the Druid b/w FK and 2.0. He is now considerably weaker in 2.0 due to changes in how Shapeshift work, removing his Backlash combo, and monsters may now remove status effects at the end of their activation, meaning he must reapply his debuffs. Since monsters tend to activate more often than heroes, heroes must now reapply debuffs more frequently compared to previous rulesets.