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Orcs are shock troops of the Dark Consul; hardy, brutish, and only crudely intelligent. They’re also a mystery. The orcs in the Dark Realm have a culture that’s way too sophisticated for how simple they are. They believe their gods reward valorous and brave deeds and that these gods selected the hereditary chieftains to lead the various tribes to glory in battle. The chiefs pledge service to various demon lords, whom they say are the gods’ children, but none of their skalds’ songs connect the demons and the gods.

The orcs living in the Frostbyte Reach are smarter, less aggressive (though they’re still really aggressive), but keep most of the culture. They claim that their race was lured to the Dark Realm by the demons, who clouded their minds, changed their legends, and corrupted their beliefs to enslave the orcs. No one knows the truth, of course, but stranger things have happened.

Through the wastes of the Frostbyte Reach, in every muck hole and swamp, Orcs run rampant as ravagers and a general nuisance to the free peoples of Crystalia.

At times, Orcs gather en'masse in large hordes and attempt to overthrow outposts, villages, or in rare cases, wage war against the Kingdom itself.  Whether left behind as remnants of an ancient invasion or the first of their kind to the city, Orcs have always managed to eke out an existence amongst the scrap heaps and in the sewers of Clockwork Cove.

A constant threat to some, and an opportunity to experiment with new gizmos and contraptions to others. The Orcs don't take it personally, they live to pillage, and the many treasures and discarded detritus of Clockwork Cove provide riches and material worth fighting over.

Remember, whether it is one Orc or twenty, the great horde isn't far behind. Perhaps it's just as well they like to fight amongst themselves!

Orcs of Crystalia[]

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