Arcade Mode was introduced in Super Dungeon Explore: Forgotten King.
When Soda Pop Miniatures released the Super Dungeon Explore: Upgrade Deck, to streamline the stats for all previously released monsters, and heroes, they released Arcade Mode versions of all of the 1st edition monsters, as well. So, there are not technically any Arcade Mode cards with 1st edition stats, and they have all been adapted using the rule set from Forgotten King, and future releases.
Arcade Gangs are specific types of monster groupings that can only be found in Arcade Mode.
Gangs represent a group of monsters that rally together to increase their combat potential. All monsters on a gang card are bonded. This is represented by a combined profile on a single card.
Gang Attributes
Elites
The core of a gang is the elite. All actions or abilities used by the gang are performed by elites. The strength of the elite’s combat profile, as well as the abilities available to it, are increased by the bonded monsters in their gang.
Minions
Minions are weaker monsters that are always bonded to an elite listed on their gang card. Minions cannot take actions. Instead they they lend support to their elite, increasing its combat profile and granting the elite new abilities.
Forming a gang
A gang is not a static group. Whenever an elite performs a command, is targeted by another model, or is otherwise affected by any game effect, players check to see if any bonded monsters from its gang are within two squares of it. If there are bonded monsters within two squares of the elite it uses its gang attributes not its Solo attributes. In addition, the elite gains all of the bonded monster’s abilities and unique actions just as though it possessed them itself.
If there are no bonded monsters within two squares of the elite it uses its solo attributes, and only benefits from its own abilities and unique actions. When using multiple spawning points of the same type it is not required to keep track of which monsters came from each spawning point. They may form a gang with any elite listed on their gang card regardless of which spawning point it came from. In addition, an elite may benefit from forming a gang with a bonded monster, even if the bonded monster is forming a gang with another elite as well.
Elite Gangs
In some gangs the same monster is both the elite and the bonded monster. These gangs work just like a normal gang, and every elite in the gang may perform actions.
Expendable
When an elite monster suffers a wound, place the wound token on the closest bonded minion from the elite’s gang that is within two squares instead. The bonded minion suffers both the wound and all effects caused by the action or game effect. Only when no bonded minions are within two squares will the elite suffer wounds itself. Expendable is not used when an elite is affected by an area effect. Nor is it used when the elite suffers a game effect that does not cause a wound. Note that Expendable is never used to transfer wounds to bonded elites.
Arcade Gang Card Parts
1 | Name | 12 | Elite Movement Points |
---|---|---|---|
2 | Type | 13 | Elite Hearts |
3 | Solo Attributes | 14 | Elite ARM Attribute |
4 | Gang Attributes | 15 | Bonded Monster Name / Type |
5 | Action Points | 16 | Bonded Monster Abilities |
6 | STR Attribute | 17 | Bonded Monster Actions |
7 | Range Attribute | 18 | Bonded Monster Movement Points |
8 | Affinity | 19 | Bonded Monster Hearts |
9 | Elite Name / Type | 20 | Bonded Monster ARM Attribute |
10 | Elite Abilities | 21 | Arcade Icon |
11 | Elite Actions |
Upgrade Deck
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Expansions
Von Drakk Mansion:
Caverns of Roxor:
Warbands
Mistmourn Coast:
Super Dungeon: Arcade
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