
Blockheads, as their name implies, are not particularly bright, as the cold dulls their already dull senses. Fortunately, not much sense is needed when attacking Heroes who have been frozen solid by their more skilled kin.
Stats
- Type: Kobold Minion
- Crystal Affinity: Citrine
- Abilities: Mob
- Unique Actions: None
- Movement Points: 7
- Action Points: 1
- Strength: 3B (Melee Attack, Range 1)
- Armor: 1W (Defense)
- Willpower: 2B
- Dexterity: 1B1R
- Hearts: 1
- Skull Points: 1
- Monster Platform: 8 Bit
- Spawning Point: Frozen Warrens
Gameplay
Ice Picks and Blockheads are unchanged from their standard Gouger and Knucklehead profiles. However, they require a few adjustments in how you play them since their support is different. The traditional tactic of forming up around an Ironscale's Shieldwall for added protection is gone, making them generally less durable. This is countered by increased board control and debuff ability through Ice Rink and Ice Rage respectively. Since there can be six of these kobolds on the board at a time (3 of each type), use Ice Rink's Sidestep to not only increase your chance of getting full Mob stacks, but also use it off to strategically block line of sight and movement lanes for Heroes, restricting their options during Hero activation.